The 
game of chess and the process of business negotiation share many 
similarities. Two sides engage in a strategic dance toward their 
objectives. Back and forth, each player's move affects the other's next 
move in an exciting tangle of calculation and strategy.
As
 technology has advanced, computers have been learning how to play human
 games. IBM's Deep Blue beat world chess champion Garry Kasparov in a 
six-game match in 1997. Unlike chess, however, business negotiations 
involve the deeply human elements of collaboration, emotion, language, 
subjectivity and trust, all of which have to be taken into account. 
That's why few would have anticipated that, only 15 years after Deep 
Blue's victory, computers would be playing a bigger role in the much 
more complex game of negotiation.
Nowadays
 computers can promote win-win strategies and even trust in online sales
 negotiations. For a recent paper, which I wrote in collaboration with 
Yinping Yang of A-Star, Nuno Delicado of Pluris and Andrew Ortony of 
Northwestern University in Evanston, Ill., we found that trust can be 
built between humans and computers by adding a simple dynamic into the 
mix: taking the initiative of putting a single priority on the table, 
explaining the motivation to do so and inviting one's counterpart to do 
the same.
While
 face-to-face negotiations can be of benefit if the individuals involved
 trust each other, trust also is important in online interactions. Our 
experiments suggested that, by volunteering information that it need not
 disclose, a computer agent can alleviate mistrust in humans engaging 
with it.
We
 know that, in human-to-human negotiations, if a win-win negotiation 
move is adopted, such as proactively sharing interests, this can yield 
more value. There are many advantages to win-win strategies: long-term 
business relationships, efficient processes and more value in the 
outcomes for both sides. What is fascinating in our findings is the 
discovery that what works in human-to-human negotiations also seems to 
work in computer-to-human negotiations. These findings have practical 
implications for companies using software in negotiations.
We
 conducted a multi-issue negotiation in which a computer agent was the 
seller and humans the buyer of laptop computers. The machine had four 
issues in its negotiation arsenal: price, quantity, service level and 
delivery terms. In one condition the computer honestly revealed its No. 1
 priority, price. In this condition, however, even if the human 
counterparts revealed their preference back, the computer did nothing to
 maximize the preferences of the human counterpart. Interestingly, the 
perception among the human participants was that it did.
There
 was a marked difference in the number of agreements when the computer 
was proactive in sharing its priority, with 22 out of 27 possible 
agreements, compared to 14 out of 27 when it was not. Similar results 
were reflected in the satisfaction of the "buyer." The majority of 
participants also responded to the computer's invitation to share their 
priorities to align with its four issues.
Even
 more interesting was the discovery that distrusting humans came on 
board with the machine once it put one of its cards on the table, shared
 its intention to collaborate and invited the other party to 
reciprocate. In this case "Machiavellian" personality types, who are 
less trusting, reacted similarly to those with more trusting 
personalities during the negotiation. This suggests that, if you make 
the right moves and share information that can help both parties become 
better off throughout the negotiation, you can normalize even 
distrustful counterparts. This cuts the need to try to profile your 
opponent before a negotiation.
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