The
game of chess and the process of business negotiation share many
similarities. Two sides engage in a strategic dance toward their
objectives. Back and forth, each player's move affects the other's next
move in an exciting tangle of calculation and strategy.
As
technology has advanced, computers have been learning how to play human
games. IBM's Deep Blue beat world chess champion Garry Kasparov in a
six-game match in 1997. Unlike chess, however, business negotiations
involve the deeply human elements of collaboration, emotion, language,
subjectivity and trust, all of which have to be taken into account.
That's why few would have anticipated that, only 15 years after Deep
Blue's victory, computers would be playing a bigger role in the much
more complex game of negotiation.
Nowadays
computers can promote win-win strategies and even trust in online sales
negotiations. For a recent paper, which I wrote in collaboration with
Yinping Yang of A-Star, Nuno Delicado of Pluris and Andrew Ortony of
Northwestern University in Evanston, Ill., we found that trust can be
built between humans and computers by adding a simple dynamic into the
mix: taking the initiative of putting a single priority on the table,
explaining the motivation to do so and inviting one's counterpart to do
the same.
While
face-to-face negotiations can be of benefit if the individuals involved
trust each other, trust also is important in online interactions. Our
experiments suggested that, by volunteering information that it need not
disclose, a computer agent can alleviate mistrust in humans engaging
with it.
We
know that, in human-to-human negotiations, if a win-win negotiation
move is adopted, such as proactively sharing interests, this can yield
more value. There are many advantages to win-win strategies: long-term
business relationships, efficient processes and more value in the
outcomes for both sides. What is fascinating in our findings is the
discovery that what works in human-to-human negotiations also seems to
work in computer-to-human negotiations. These findings have practical
implications for companies using software in negotiations.
We
conducted a multi-issue negotiation in which a computer agent was the
seller and humans the buyer of laptop computers. The machine had four
issues in its negotiation arsenal: price, quantity, service level and
delivery terms. In one condition the computer honestly revealed its No. 1
priority, price. In this condition, however, even if the human
counterparts revealed their preference back, the computer did nothing to
maximize the preferences of the human counterpart. Interestingly, the
perception among the human participants was that it did.
There
was a marked difference in the number of agreements when the computer
was proactive in sharing its priority, with 22 out of 27 possible
agreements, compared to 14 out of 27 when it was not. Similar results
were reflected in the satisfaction of the "buyer." The majority of
participants also responded to the computer's invitation to share their
priorities to align with its four issues.
Even
more interesting was the discovery that distrusting humans came on
board with the machine once it put one of its cards on the table, shared
its intention to collaborate and invited the other party to
reciprocate. In this case "Machiavellian" personality types, who are
less trusting, reacted similarly to those with more trusting
personalities during the negotiation. This suggests that, if you make
the right moves and share information that can help both parties become
better off throughout the negotiation, you can normalize even
distrustful counterparts. This cuts the need to try to profile your
opponent before a negotiation.
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